Customs Rules/Info
Silencing the Thunder
Gamemode: GRB Battle
Map: Large map such as Operation Kutuzov
Mode Credit: E7
Map Credit: RAdm_L_W_Murray
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Description:
On each team there are squads, with one spotter in each of them. The spotters' job is to locate targets and range in their squad. It is recommended that each squad be the same or variants of a tank.
Within a squad:
- 1 spotter aircraft
- 3-6 indirect artillery units
Rules:
- Aircraft CANNOT shoot/drop ordinance (including using your aircraft as the weapon)
- squads must stick together, no lone wolfing
- Minimum range 1km
- Artillery minimum round size is 100mm, yes MBTs are possible but not recommended due to shell velocity
- Artillery may fire at enemy spotters
- No guided munitions
- Can respawn
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Phases:
Starting Phase:
- Tanks have 10min to move (remember to stay with your squad)
- Spotters stay grounded/not spawned until the end of the 8th minute
Shooting Phase:
- Squads have 15min to locate and destroy enemy squads
Moving Phase:
- Tanks have 5min to move
- After this phase, repeat (besides Starting Phase) until someone outright wins or by time
Note: Moderators will be capping to balance the map for the teams, pls ignore them :)
Win Conditions
Note: you just need to achieve one of these
- All ground units are destroyed at least once
- All spotters are destroyed at least once
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Extract the President
Gamemode: GRB Battle
Map: Heli favoured map, such as Sun City
Map Credit: AtomickPhoenix and others during 11/05/24 custom
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Description:
The President must be extracted 3 times within 30min, the President cannot shoot and the Cross team cannot shoot the President. A landed heli must pickup the President from the enemy's half of the map.
Star Team: 10.7 helis (only guns), 1 president (cannot shoot) 2.7 ground vehicle (chosen by event organisers)
Cross Team: 2.7 ground vehicles
Flight of the Valkyries
Gamemode: GRB Battle
Map: Field battle map with some cover for ground, Fire arc or something
Map Credit: Antisniper and others during ancient times
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Description:
Helis with unguided munitions try to defeat a team of ground vehicles that are also unguided munitions.
Star Team: 8.7 helis, don’t use CCIP, no guided munitions
Cross Team: 6.7 ground vehicles, no guided munitions
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3 ground to 4 helis, or thereabouts
Convoy Ambush
Gamemode: GRB Battle
Map: Large battle map with a road to drive along, large Ardennes or something
Map Credit: Antisniper and others during ancient times
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Description:
The convoy is on one team using 1 BR lower tanks than the ambushers. The convoy must always follow the route unless an enemy tank is spotted. Once the enemy is destroyed or lost, the convoy regroups on the route and continues. To win, the convoy needs to deposit three times it's size in corpses at the end. The end being out of area.
Note: which team which depends on the map
Convoy: 1 BR lower than the ambushers, limited to route unless enemy spotted
Ambushers: 1 BR higher than the convoy, free to roam, chosen by event organisers
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Win Conditions:
Convoy: Deposits three times it’s size in corpses at the end of the route, usually out of bounds
Note: Win conditions may change to favour the convoy for balance
HELLDIVERS
Gamemode: GRB Battle
Map: [Battle] Karelia
Map Credit: Mysta and co-testers
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Description:
The HELLDIVER team must hold their extraction zone from the ever encroaching bugs.
Star Team: Team of four top tier vehicles, one of each type (MBT, Tank Destroyer, Light & AA), no thermals, one life. They also can only stay within 100m of their cap point (I don’t use burger units)
Note: combination and abilities may change to balance
Cross Team: 3.7 ground vehicles, infinite respawns
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Win Conditions:
Star Team: Hold for 30min
Cross Team: Decap the HELLDIVER’s point
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Balancing Power Ups
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Use of thermals for one to all
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Less restrictions to vehicle type
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Call in stratagems, such as:
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Cannon strafe
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500kg bomb
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50kg cluster bombs
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x10 Zuni rockets
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Napalm bombs
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Operation Kutuzov
Gamemode: GRB Battle
Map: Operation Kutuzov
Map Credit: RAdm_L_W_Murray
Description:
A large map for themed battles, such as late WW2, Cold War or Modern Conflict
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Poseidon’s Throne
Gamemode: NRB Battle
Map: Poseidon’s Throne
Map Credit: ECHO OSCAR 55
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Description:
USA heard the was oil, enough said
Star Team: recommend 10.0+ jets and blue water fleet
Cross Team: recommend 10.0+ jets, AA and blue water fleet, chosen by moderators
Note: cutscene is a little buggy
Not a Turkey Shoot
Gamemode: GRB Battle
Map: [Battle #2] Fire arc
Mode Credit: E7
Description:
A small team of ATGM vehicles defend the SW part of the map (the town and rest of the map is out of bounds) against a horde of 4.7 vehicles
Star Team: ATGM vehicles, can only use ATGM
Cross Team: 4.7 ground
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Why isn't this a turkey shoot? Well there is this nifty thing called smoke shells, plus speed.
Protect the President
Gamemode: GRB or NRB Battle
Map: Large map, such as large Ardennes
Mode Credit: E7
Description:
Two teams of opposing parties are protecting their Presidents, while trying to destroy the opposing one. Infinite respawns besides the Presidents.
GRB: 6.7 ground, Presidents either M22 and L3 or funny large ones, decided by organisers
NRB: Protect the PT boat, barge or battleship, with the appropriate cap
Win Condition:
Opposing President is killed
Variant: Run the English Channel
The fleet must reach the other side of the map, with their President battleship afloat. Infinite respawns besides the Presidents.
Note: mode credit: Tank
Fleet: any naval vessel, cannot use missiles
Air force: 3.7 aircraft, torpedoes, sea mines, AP bombs and Frtiz X only
Surviving the Whistle of Death
Gamemode: GRB Battle
Map: [Battle #1] Fire arc
Mode Credit: E7
Description:
A team of AAA hides on the defending point and has to shoot down singular large bombs from Pe-8s or Lancasters.
AAA: 8.0 cap, can only shoot the bombs
Bombers: Pe-8 or Lancaster, 5000kg or 12 000 lbs bomb
Race the Arty
Gamemode: GRB Battle
Map: [Battle] Pradesh, [Battle] Flanders, [Domination] Test Side 2271
Mode Credit: E7
Description:
3.7 and lower vehicles race around the map, dodging fire from artillery (rocket or 150mm shell vehicles, excluding MBTs and heavy tanks). The player with the most laps wins
Rules:
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Arty is rocket or 150mm shells
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Only HE, HEVT or HESH
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Racers cannot damage guarding vehicles
Variant: Race the Reserves
3.7 and lower vehicles guard the track, while 8.0+ wheeled vehicles race around
For Race the Reserves
https://gyazo.com/1ca305c901d06119e43a54096d7e5081
For Race the Arty
https://gyazo.com/db64578fedc73d1d8cdbf62c4fea5877
Hide n Seek
Gamemode: GRB Battle
Map: Any, announced beforehand
Mode Credit: E7
Description:
Classic hide and seek, you are spotted if a hider kills you. Usually hiders are given 5min to hide. Seekers are either chosen by mods or the last 3 best hiders.
Rules:
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Any vehicle
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Aircraft when hiding must be stationary and under (usually) 150m altitude wise, and on the tank map
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Seekers are allowed to use artillery, so roofs aren’t instant wins
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Kanno gets power ups at 30min past (thermals) and 45min (drone)
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You may use aircraft to spectate but stay 1.5km above the battlefield
Win Condition:
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There are only 3 hiders remaining
Hide n Bomb
Gamemode: GRB Battle
Map: Any, announced beforehand
Mode Credit: E7
Description:
Hide and seek but the seekers are hunting you with mega bombs, you are spotted if a hider kills you. Usually hiders are given 5min to hide. Seekers are either chosen by mods or the last 3 best hiders.
Rules:
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Any vehicle to hide
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Seekers must use Pe-8 or Lancaster to drop 5000kg or 12 000 lbs bombs
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Aircraft when hiding must be stationary and under (usually) 150m altitude wise, and on the tank map
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Seekers are allowed to use artillery, so roofs aren’t instant wins
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You may use aircraft to spectate but stay 1.5km above the battlefield
Win Condition:
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There are only 3 hiders remaining
Sardines
Gamemode: GRB Battle
Map: Any, announced beforehand
Mode Credit: E7
Description:
Hide and seek, but where there is one hider and each seeker that finds the hider must then hide nearby (50m). Usually hiders are given 5min to hide. Hider is either chosen by mods or the last seeker.
Rules:
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Any vehicle
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Aircraft when hiding must be stationary and under (usually) 150m altitude wise, and on the tank map
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Kanno gets power ups at 30min past (thermals) and 45min (drone)
Win Condition:
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There are only 3 seekers remaining